Who could play this lovable working-class guy? Only the one it was written for: Joe Lynch. His recordings give us a different perspective of the events at the Institute for Applied Noematics. Trevor was a coworker of Alexandra Drennan's. Grace Hogg-Robinson was absolutely perfect. She sees a great deal of beauty in the world, and we needed someone who could really convey her sense of wonder. Miranda is a mysterious and important character tied to the history of the Megastructure. It was hard to find the right actor, but Ian Porter blew us away.Ĭornelius is a pivotal figure in the history of New Jerusalem, a figure of great wisdom and emotional depth, and we approached Sean Branney for this part because we were certain he could deliver. We needed someone who could play this less optimistic perspective with warmth and honesty. She has to grapple with the implications of what you will discover in the Megastructure and Rachel Atkins brought that process to life beautifully.īyron's best friend Alcatraz does not share his ideas and worries that humanity will repeat the mistakes of the past. New Jerusalem's Chief Engineer Melville is a fascinating character, rough around the edges but with a lot going on underneath. We needed someone who could bring real heart, humor and vulnerability to the part, so we wrote it for Adam Green - and got him! Yaqut is a young explorer still figuring out his place in the world and struggling with some of the more difficult sides of humanity. He needed the charm and conviction that the amazing Peter Wingfield brought to the part, which was written for him. Because whose voice would she have taken if not Alexandra Drennan's?īyron is an optimist, a believer in the humanist ideals of Alexandra Drennan, frustrated by the direction his civilization has been taking. She returns as Athena, the Founder of New Jerusalem. We could not have made a game about what it means to be human without these remarkable people.Įrin Fitzgerald as Alexandra Drennan was the heart and soul of the first game. The Talos Principle 2 is a character-driven exploration of philosophical ideas about faith, technology, history, and the future.
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